The skill increases are defined per affliction. Also applying the buffs now increases the medical skill. Reworked the weapons and the medical skill gains: instead of always increasing the weapons skill when a target takes damage, afflictions like poisons now increase the medical skill. Adjusted the syringe and stun gun dart trajectories. Prevents being able to spam medicine (or poisons) at a nearly unlimited rate. Added a short cooldown to applying medical items. Attempts to poison the target can now fail when the user has a low medical skill. Made medic AI react sooner to treat poisons. Poisons (and paralysis) now wear off when the affliction level is low. They also use a version of the affliction that progresses using the old, slower speed.) (Leucocytes don't always apply enough paralysis for it to progress. Paralysis: Advances more quickly than previously. ![]() Cyanide poisoning: Doesn't do much at first, but progresses rapidly and kills the target suddenly. Morbusine poisoning: Kills the target relatively quickly from gradual oxygen deprivation/organ damage. Sufforin poisoning: Slowly makes the target fall sick. Bigger monsters are generally more resistant than the smaller. Sufforin, Morbusine, Cyanide, Paralyzant now work on most monsters. ![]() ![]() Reworked most poison afflictions with the goal that a medic can now use them offensively on monsters and humans alike. Inversed the reeling logic: ragdoll key = reel in. Harpoons: Adjusted the damage on walls and the projectile launch forces. Adjusted the aim poses used while holding certain melee weapons. Made drinks and other consumables work more consistently. Bots now prefer PUCS over the other diving suits and the other diving suits over exosuit. This was implemented as a workaround to it being difficult to grab large monsters, but now they're much easier to grab - you can grab them anywhere near their main limb, instead of having to find the "origin" somewhere at the center of the monster. Large monsters no longer drop the loot when they die. Reduced Flak Cannon effectiveness (in particular Spreader Ammo and Explosive Ammo), against large enemies in particular. Depth charge tweaks: require UEX, increase non-contained item explosion radius and damage, allow quality to affect explosion, increase pricing. Changed Alarm Buzzer sound to differentiate it from the diving suit warning beep. All these items are now less efficient when used with low skills. Flamer and steam gun now apply burns on the user only when they don't have enough skills to use the item. Revisited the skill requirements and the OnFailure conditions on welding tool, plasma cutter, flamer, and steam gun. Minor improvements to ragdoll animation when falling prone due to stun/unconsciousness/ragdolling. The "max missions" campaign setting is restricted to a maximum of 3. Miscellaneous fixes to all translations. Crush depths are displayed on the submarine switch terminal. Some submarine upgrades cost materials in addition to money. ![]() Fixed crashing if the submarine preview is closed before generating the preview finishes. Fixed crashing when an item spawns after upgrades with material requirements have been purchased in the multiplayer campaign. Fixed crashing when you save a sub that contains item variants with decorative sprites (most wrecks) as a new content package. Fix bugged sufforing poisoning when it reaches the full strength. Reduced medical item cooldown to 0.5 seconds. Fixed depleted fuel revolver round recipe requiring too many materials. Fixed delete save button not working in the singleplayer "load game" menu. Happens with bluetooth & bolt on 3 different pcs, distance is maybe 1.5 meter, but doesn't really matter.- Fixed some occasional crashes in the character editor. It happens after not touching the keybord for some time and when there are some heavier background tasks running like compiling or windows update. Its not because the keyboard is dirty or something, its because the software that handles the input seems to be affected by system performance (im using a ryzen 3900x). Really a shame for an rather expensive keyboard. I find myself double checking every copy paste because of it. I love the keyboard, but I'm at a point where ill buy another one with a cable because its really slowing me down or causing me errors at work, since the copy and paste commands sometimes are missed. Im a programmer and i often experience lags, double inputs or missed keystrokes. LogiBolt.exeĜ:\Program Files\Logi\LogiBolt\LogiBolt.exe. "The thread tried to read from or write to a virtual address for which it does not have the appropriate access." Module Name Module Path Module Version And the last version is crashing with this dump file: Hi i just upgraded from 1.0.7 to the latest version, because i was experiencing lot of lags.
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